Sunali Ravella · UX Designer · Seattle

I design for access, empathy and character.

Research-led product design for software people have to use — and, when the brief allows, a board game a blind eight-year-old can win at.

drawn, tested, then built

Research first

Interviews, usability testing, heuristics and time-and-motion studies. Findings backed by something a stakeholder can watch, not only a percentage.

Product thinking

Scope in tiers, decide what not to build, and write down why. Design systems so the next team has patterns to follow instead of precedents to guess at.

Made by hand

Illustration, packaging, 3D rendering, shibori dyeing, bamboo weaving. The craft feeds the interface work more than it looks like it should.

Selected work

pain pointslow-tech userserrorsmobile→ they call support instead
How the work usually starts — notes off the wall, grouped until they argue with each other.

Recognition

Play for All, selected by the Microsoft Research team, Bangalore, and submitted to the TACT Grand Challenge, CTIS 2022.

Writing

Tesla's turn signal buttons →
An iPhone Bluetooth flaw →

Also

Illustration, rendering and handcraft — after hours →

The mark is S R in braille — from Full Housie!, where the same dots do the same job.